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Empires and Generals

TM

TM

The Power of History
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Glossary

Ability - The area on a Playing Card that may be activated during the proper phase.



Act of God Card -A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benefits and/or changes the game play. This card is played as specified.

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Action - An explanation of what the effect or ability will do.

Action Type - Effects and Abilities are listed under the art on each card.

Active Effect - Something that is happening in the game that affects the players turn or the turn thereafter. Usually this is negated when the turn has ended.

Alliance - A Sub-type of Strategy.

 

Area Map Card (Playing Map) - A Reference Card. A Card that depicts the way in which your cards should be played, and the area where you should play them. A Card that explains the way you play your cards. This is not a playable card.

Art - Artwork for card

Army Phase - This is the time where you may play a General or Soldier or may use the Abilities of already played General or Soldier Cards. General or Soldier Card Effects are already in play whenever the cards are activated.

Attach - Place one card with another card for the purposes listed on the card. They are considered one unit.

Attack - When a Soldier, General or other card is pushed towards another player in an attempt to kill a unit or to diminish the other players Cultural Health.

Attack Modifier - Sometimes Soldiers will have an effect on them. Follow the instructions on the card.

Attack Phase - This is the turn to attack one of your opponents.

Attack Resolution Card - A Card that depicts the outcome of every battle, regardless of the area that it occurs. A Card that explains the various outcomes in an attack. This is not a playable card.

Battlefield - The big area in the middle. A shared area in which Soldiers and Generals from all players match their Units against the other players units to determine who stands victorious and who will win the game.

Band - Combines the given attack numbers as well as the defense. Two 5/5 banded Soldiers are treated as one 10/10 Unit. This can be done at the War Camp or the

Battlefield only during Army Phase.

Block - To block means that the possibility of presenting a card to stop the attacker is an option. The ability or effect of a card to not be blocked means that the attack goes directly to Cultural Health.

Block (and Counter/Counter Attack) - To block and counter means that a unit is presented and is blocking and counter attacking at the same time. This occurs when a unit is presented to block an attack after an attack has been declared by an opponent. Most cards when they block also Counter Attack.

Bottom Banner - Underneath the artwork and contains: website, rarity level, reference ID, copyright info, and edition.

CCG - Collectible Card Game See TCG

Capture/Captive - Take a card and treat it in the way mentioned on the card.

Card - A physical Empires and Generals card.

Card Name - Located in the middle top. This is the name and theme of the card as a whole. A representation in history.

Continuous - Some resources give off a resource per turn (harvest phase)

Cost - Requirements for playing the card

Counter (Counter Attack) - A Counter Attack means that when the Attacking Unit is presented as the Attacker, the Strength of the Defending card is directly affecting the Life of the Attacking Card. (The defending card has a Strength that Counter Attacks the Attackers Life).

Cultural Health - Your Cultural Health is what tells you your points in the game. A positive score means that you may win, a negative score means that you may lose.

Cultural Health Card - A Reference Card. A Card showing your Cultural Health in its current status. The points may be positive or negative. A Card that is used as a score-sheet in the game. This is not a playable card.

Cultural Health Starting position - Every player starts at null or zero. The winning number is an arbitrary number determined before the game starts to determine how many points it will take to be kicked out of the game (lose) or win the game.

Deck - The unplayed portion of cards not yet drawn in a pile, or the total number of cards one has prior to game play that you will be playing in a game.

Declaration - Will you be taking a turn or passing your turn? Stated before one proceeds to Draw on their turn. To not draw and let the next person go is called passing.

Defend - Designated when a unit may not Block and Counter. Defend designation shows that the unit may block only.

Defender - The unit designated to block is the Defender.

Discard - When a Card is taken from any part of the Map and placed into the Discard Pile.

Discard Pile - Place your unwanted and discarded cards here. The pile of mixed Playing and Resource cards to the right of your playing area. Sometimes it is able to be searched thru to retrieve a card that was once in play.

Draw - Take the top card from a pile of cards.

Draw Phase - Once you decide on taking a turn, this is the time where you pick up a card or cards from either your Draw Pile or Supply Pile.

Draw Pile - A large pile of playing cards. Generals, Soldiers, Kingdom, Strategy and Tactics cards are all held here.

Edition Name - Which edition card is from.

Harvest - Playing or gleaning resources from cards or otherwise

Harvest Phase - Counting up all resouce cards and other cards that may give you resources, you determine how much you have to spend this turn.

Edition - A grouping of several decks, usually four, per catagory, with other decks like it. The Family Edition, Expanded Edition and Warlord Edition are types of these.

Effect - The area on a playing card that is passive whenver the card comes into play

Empire - A real or imagined individual empire, race, civilization, dynasty, corporation or any other type of organization from history, present or possible future.

Empires and Generals - A CCG / TCG Card Game. The Worlds First Free Historical Print and Play Collectible Card Game.

Encamp - See "Hide".

Entice - To Capture a unit for the purposes of using them as your own unit.

Equip - Adding any card onto another card for the purposes of boosting them. This can only be done at the War Camp during Army Phase unles specified.

Family Edition - The first edition made for the game Empires and Generals. The Family Edition features no Prison and no Market and was released as a free game. The Empires selected were four of the most known Empires from Antiquity were the Roman Republic, Ancient Egypt, Ancient China and the Huns.

Fortress - A unit designed specifically for defense. Not able to be moved out of the War Camp.Other units may hide within, often boosting the attack of the counter/block.

Forward Movement - Gains a partial bonus for moving. See Card for directions.

Game Card - An official "Empires and Generals" Game Card that is to be used in the playing of Empires and Generals.

Game Phase -  This is the order in which you play your turn. DHKAAR (or: Draw Harvest Kingdom Army Attack Resolve).

Game Phase Chart - A Card that depicts the areas in every turn for each player. A Card that shows the various parts of a turn. This is not a playable card.

General - Typically a General has "General" printed on the card, however there are some instances where other cards and/or units can be turned into "General". This is a unit of attacking or block and countering.

General Card - A Type of Card that represents the "Empire" in its Leadership. The General sets the tone for the rest of the Army and Soldiers. This card is played in the War Camp or The Battlefield or as specified. Generals suffer no pull. A card depicting one specific person in history, a leader of his people. You may only have one general in play at a time. Any General may retreat at any time during your Army Phase. If a General gets killed you may bring in another general on your turn. "Killed" Generals are placed in the discard pile.

Hand - Your current hand of cards. A Default full hand is seven Cards.

Harvest - Playing or gleaning resources from cards or otherwise.

Hide - To use a card in the War Camp or Battlefield as a secondary War Camp. i.e. Fortress.

Horde - A subgroup card type. Horde Cards typically cause banding with eachother.

Instruction Card - A Reference Card. A Card that explains the basic game play and how to win. This is not a playable card. A Card that has: Object of Play, Contents, Game Preparation, and an abridged Game Play.
 

Kingdom - The area nearest you in the Playing area. These are attributes that your Empire has that no other empire has that are unique to you that give you bonuses during game play.

Kingdom Card - A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benefits and/or changes the gameplay. This card is played in the Kingdom or as specified. A card portraying a part of the culture, heritage or learning of the specific people group consisting of your Empire. These cards may or may not directly influence the Warcamp of Battlefield, They may instead do a many number of things associated with Game Play. You may only have one of each Kingdom card in your Kingdom area. If one is discarded, you may replace it with another from your hand. When a Kingdom Card is Discarded, it is put into the discard pile.

Kingdom Phase - This is the time where you may play a Kingdom or Strategy Card or may use the Abilities of already played Kingdom or Strategy Cards. Kingdom and Strategy Card Effects are already in play whenever the cards are activated.

Life - The number to the right on a Soldier or General Card indicating how much their Life is against a Counter Block or Attack.

Map - The card showing the area where the game takes place.

Market - The area where you place your Resource Traders and Resource Exchangers.

Mercinary - A subgroup card type. This type of card typically is not bound by the regular rules or Empire Specific themes and comes usually from surrounding smaller Empires.

Mummy - A subgroup card type. A temporary card that allows players to accrue Cultural Health.

Name of card - Quickets way to reference any card. What it's "called"

Naval - A subgroup card type. Naval Cards sit in the Warcamp.

Pass - During Declaration, you may pass instead of taking your turn. This happens instead of a turn. There is no need to refer to the Turn Phase Chart as you are skipping your turn.

Passive Effect - Something that is happening in the game due to a card that has been played that changes the play structure. Usually this is negated when the card bearing the Passive Effect is discarded.

Pay / Spend - To "spend" a resource to bring out a card from your hand into play. Or to "spend" a resource to use an ability that the card may possess.

Play - The action used in gameplay to experience Empires and Generals.

Playing Area - The entire Table-top or surface where the game is taking place.

Playing Deck / Playing Card - Cards starting in the Draw Pile that are Empires and Generals cards that are not resource cards or Non-Playing Cards.

Printable Area - outer perimeter of card within printing area.

Pull - Fatigue or Penalty from creature coming from Hand into Battlefield or War Camp. Typically this affects only Soldiers. Soldiers may not attack the turn that they come into play.

Ranged - Ranged is a Subgroup of card. Range means that the card can attack one area away. From owners Warcamp to Battlefield, or from Battlefield to Opponents Warcamp. Ranged is found in Version 1.1 and above but not in Version 1.0. Ranged Units may have certain Attack/Defence qualifications that other cards do not have. Read the individual card to see if anything is particular as to how battle is resolved.

Rarity - displays what level of rarity the card is. No display is Common. There are also Uncommon, Rare and Ultra-Rare.

Reference ID - Identification number for card. This is a specific number for this card.

Resolve - Reduce your deck to proper number of cards at the end of a turn (default is seven cards)

Resolve Phase - Any counters may be removed and/or played at this time. Reduce your hand down to seven if applicable.

Resource - The unit of currency it takes to spend to play any Playing Card or use Abilities

Resource Card - A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benefits and/or changes the gameplay. This card is played in the Supply Line or as specified. A card portraying a specific good, able to be used to "spend" to play any other card. You may have no more than 5 of one type of Resource in your deck at any time. Playing a Resource Card takes place during the Harvest Phase of the Game.

Resource Cost Icon - A pictoral representation of a resource cost. This is found in the upper left of every card.

Resources Icons - Whatever the resources are per Edition, they are printed in the same x/y grid area as the rest of the themed deck or decks or edition. When played on one another, this shows a quick way to total up your continuous effect resources.

Resource Trader - A Resource Card that is not an actual place but may be a thing or a person or event. In Rules 1.0, a Resource Trader is played in the Kingdom Area. In Rules 1.1, a Resource Trader is played into the Market: to the right of the Supply Line. If Resource Trader is played into Kingdom Area, then it is considered part of the Kingdom Area. If it is placed in the Market area, it is part of the Market.

Retire - When a card is not Withdrawn or Discarded, It may Retire to another part of the game.

Retreat - Take units and place them from the Battlefield to the Warcamp.

Sacrifice - Place card(s) in discard pile for the purpose printed to use up available resources. You may only typically sacrifice during harvest phase.

Search - To look thru and find a certain card within a certain deck or hand.

Shrine - A temporary card that allows for the harvest of coin or other resources apart from harvest phase.

Skald​ - A temporary card that allows for the harvest of coin or other resources apart from harvest phase.



Siege Machine - A subgroup card type. A specific card or temporary card that allows for the specific destruction of Fortresses, Castles or the like.

Soldier - Typically a Soldier has "Soldier" printed on the card, however there are some instances where other cards and/or units can be turned into "Soldiers". This is a unit of attacking or block and countering.

Soldier Card - A Type of Card that represents the "Empire" in its basic function or warefare. This card is played in the War Camp or The Battlefield or as specified. A card depicting a living person, animal, machine, vehicle or other type of War Unit. You may play Soldiers during Army Phase into Warcamp. You must follow the rules printed on the card, unless made optional. When a Soldier is killed, they are put into the discard pile (unless otherwise noted).

Specialty Resource - A Type of Card that represents the "Empire" in its specific cultural uniqueness relative to the game that benefits and/or changes the game play. This card is played in the Supply Line or as specified. A card portraying a specific good, able to be used to "spend" to play any other card. You may have no more than 5 of one type of Resource in your deck at any time. Playing a Resource Card takes place during the Harvest Phase of the Game.

Spend / Pay - To "spend" a resource to bring out a card from your hand into play. Or to "spend" a resource to use an ability that the card may possess.

Stall - Allows time to take place between the time that the card was last played and can be played again.

Strategy Area - This is a one slot card area where you are placing the main thrust for your armys campaign to be victorious in battle.

Strategy Card - A card depicting a specific Strategy that influences the outcome of the game. There can be only one Strategy in play at one time by each player (unless specified). This card is played in the Strategy Area and may be played in the Kingdom Phase. You must follow the rules printed on the card. You may only have one Strategy Card in Play at one time.

Strength - The number to the left on a Soldier or General Card indicating how much their attack value is.

Subgroup (Subgroup of card) - These are listed between the Empire and Type of Card in the middle. Sometimes the type of card is in a subgroup. Horde, Fortress, Shrine. These are subgroups.

Suffers no Pull - A card does not have to wait til the next turn to attack or move into the Battlefield.

Supply Pile/Deck - A Stack of cards to the left of the playing area. The cards here are Resources, Specialty Resources, Resource Traders, Markets and all things to do with the Income of your Empire. Also placed in this pile are  Cards, including the Act of God Cards.

Supply Line - A Stack of harvested cards from the Supply Pile placed on the right side of your Kingdom showing your available resources to harvest. Usually placed to the right of the Warcamp.

TCG - Trading Card Game. A Game in which the card number is loosly defined by parameters, not static as in most card games (e.g. Hearts, Rummy).

Tactics Card - A Type of Card that represents quick changes and turns of events in a battle that is being played. Tactics Cards may be played at any time. This card is played in The Battlefield or as specified. A card depicting a style of tactics, a card that is not a Soldier yet retains the ability to influence the outcome of the battle. You may play Tactics cards at a time during the game where you are attacking, blocking or that it might affect you. You must follow the rules printed on the card. After a Tactics Card is used (the effect or ability happen right when you play it), it is put into the discard pile (unless otherwise noted). If a Tactics card has an ability that associates with another card in play, that card is "tucked" under to where only the name is showing the effect. If you have a Tactics card that attaches itself to more than one card, then it is placed at the side of the area of play.

Title Card -  A Reference Card. A Card that depicts the Title of Empires and Generals, The name of the Empire and a picture. A Card that shows artwork and the general information of the Empire you will play. This is not a playable card.

Top Banner - Stretches across the top of the card. Contains: Cost, Empire, Card Name, Icon, and Card Class, etc.

Turn - A flexible length of time where a player may either go thru their "Game Phases" or may "Pass"

Type 1 Card - Kingdom/ Strategy/ Tactics Specifics Card

Type 2 Card - Soldier / General Card

Type 3 Card - Resource Card

Type 4 Card  - Calamity Card

Unband / Disband - Takes any banded cards and separates them back to the original cards. Each Soldier is now its own unit. The first card/unit that all were banded to is now the target of the "banded unit"

Unit - Any Card that represents one Soldier or General or a grouping of Cards that represents one fighting ensemble. e.g. Three Banded Soldiers are one Unit.

Warcamp - An Area inside your Playing Area between your Kingdom and The Battlefield. This area is the last line of defense between you and your opponent.

Withdraw - Taking a soldier or general out of the war camp or battlefield and placing it in your hand (or other specified withdraw spot).

For quicker searching on a PC: Hit CTRL+F

For quicker searching on a Mac: Hit Command+F

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